My ( Soothesinger) main job was to de-buff monsters, buff friends and occasionally attack, maybe heal if required,.Scoundrel is our main damage dealer, later with poison buffs deals tons of damage, or simply kills, uses mostly melee, but as he often goes invisible, he doesn’t take much damage himself (monsters focus on the Sun or me).Sun takes hits (sometimes 90% during whole scenarios), and tries to attack.In such team composition we had roles clearly defined: We knew our weakness would be ranged attack and heavily shielded monsters. We all knew we would remain with such a setup for quite a long time until we start to retire again. Our prosperity was at level 5 so our characters skipped low level struggle and already had good starting hands with some vision of what way we want to develop. My story with the Music Note began when one friend basically just started being Scoundrel (1 game), and 2nd was maybe 3-4 scenario old Sunkeeper. You want to fill in the gaps and boost their best abilities. In the Gloomhaven world it’s crucial to understand with whom you play as well as what classes and personalities your friends have. BEAST TYRANT GLOOMHAVEN FULLStill, once I saw Bard’s perks, I decided that full support is not good enough and I want to have some action too. I finally got what I wanted – true support class it also reminded me that when I played my Baldur’s Gate 2 campaign long ago, I picked Bard class. Soothesinger was my second character after Spellweaver.
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